They shredded through my doors, tearing limbs, building nests - they even ate my pet dog. The gentle music was replaced by eerie silence, and a thunderstorm rolled in on queue for added ambiance. I set up my best colonists in the corridor in an attempt to fight the megaspiders, but it was ultimately futile. You see, this new colonist was seeking refuge from some unknown threat, which, as it turned out, was a very angry hive of genetically engineered megaspiders who burst through the floor right in the middle of my base and proceeded to turn my very carefully curated colonists into bloody wallpaper paste. Alas, like the scene of some horror movie, an "infestation" appeared right inside my science labs, which were built at the base of a hollowed-out mountain. Great I thought, more productivity for the cause! Perhaps I could now start sending caravans to other settlements to trade for steel and components I desperately needed. (Image credit: Windows Central)Ī new colonist joined my squad. My colonists being kidnapped by raiders, after my lack of preparation efforts failed. So, when a quest appeared that offered a new colonist as a reward, I accepted the mission without reading it - something that would prove to be a sizeable (and hilarious) mistake. As the colony expanded, so did demands for maintenance, given that we'd harvested all of the wood and metals in the area. For example, I spent about 20 hours on this particular colony, setting up different workshops for researching new blueprints and technology and crafting things like clothes and mood-boosting drugs, before I realized I was struggling with my five-colonist strong village's workload. Quests randomly pop up here and there to keep things dynamic. RimWorld is also great at throwing turmoil into the mix when you least expect it. Keeping an eye on your character's performance is important to remaining efficient, and the user interface is great at informing you about any major mood problems. Mood can greatly affect everything, from gathering materials to building structures and maintaining supplies. Later, he married one of my other colonists, giving him a large boost to mood. At the beginning of the game, he was practically my main defense against incoming raiders and sole hunter-gatherer. I had my hero sniper character, who had all the highest shooting stats and to whom I gifted all the best gear. I unwittingly found myself building a troupe of survivalists as though it were a movie. A drama of your own creationĪ forest fire threatens my nascent space colony. The colonists have various backgrounds, motivations, and hangups that can intersect quite vividly with gameplay to great effect. It's your job to navigate and manage every aspect of space colonial life, from temperatures, food, military protection, and perhaps most critically of all: emotional sentiment. Remnants of ancient civilizations, roaming primitivist gangs, and wild west-style raiders and traders dot the planetoids. Rim worlds are semi-terraformed planets with random, genetically-modified earth plants and livestock animals, alongside random aliens and other potential horrors. (Ludeon provided a full breakdown of the game's lore in this handy document over here.) The lack of faster-than-light travel means some worlds end up devolving into regressive feudal states, while others have thrived into super high-tech cyber worlds. Thousands of years into the future, humanity has scattered across the galaxy to various stages of progress. The standard scenario sees three randomly-generated space colonists crash land on a sparsely populated galactic rim colony. There are a handful of scenarios to choose from with different "win" conditions, which generally revolve around progressing your civilization from medieval tech all the way up to space-faring capabilities. Put simply, Ludeon and Double Eleven effortlessly shepherd RimWorld into the best Xbox games hall of fame. With RimWorld for Xbox, Double Eleven delivers a master class in how to port this kind of game to a controller, layered on top of one of the most emotional simulation games I've ever experienced. Furthermore, I did not expect that the Xbox version would become my preferred way to play, given the complex array of menus, micro-management, and construction mechanics that are naturally more at home with a mouse and keyboard. I had no idea I'd be sitting here gearing up to drop a perfect score on the game, having already sunk dozens upon dozens of hours into it over just a few days. In preparation, I thought I'd familiarize myself with the general ebb and flow of its unique sandbox. I was lucky enough to be invited to an Xbox preview of RimWorld recently. I was always peripherally aware of RimWorld as a fan of top-down simulators, but for whatever reason, I always put off giving it a try.
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